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Smart Phones review

Samsung Galaxy XR First Look: A Standalone Mixed Reality Headset with Android Roots

First Impressions

Samsung is making another attempt at dominating the personal virtual reality space with its new Galaxy XR headset. Ten years after the company’s Gear VR era, which required users to slot a smartphone into a plastic shell, this dedicated standalone device marks a significant shift in strategy. The Galaxy XR positions itself as a direct competitor to devices like the Meta Quest series, offering immersive experiences for apps and games without needing an external phone.

The most striking aspect of the Galaxy XR is its price point. At 1,699 pounds, it sits firmly in the premium category. While this may seem steep compared to some competitors, it remains roughly half the cost of Apple’s Vision Pro headset. For users looking for a high-end mixed reality experience without venturing into ultra-premium pricing tiers, Samsung is aiming its sights squarely at that middle ground.

Design and Setup

The physical design of the Galaxy XR diverges from the sleeker aesthetic of the Meta Quest. It features a substantial face mask structure paired with an adjustable headband that wraps around the sides of the head to secure it in place. The headset weighs 545 grams, which is reasonably light for its class, though slightly heavier than the Meta Quest 3 and 3S models.

Comfort appears to be a priority during the initial design phase. Soft fabric cushioning surrounds the facial region, helping to distribute weight evenly. A rear dial allows users to quickly adjust the tightness of the band, making it easy to slip on or take off. During early testing sessions lasting around an hour, there was no significant feeling of neck strain or discomfort.

Samsung has also considered practical use cases for glasses wearers. There is ample space within the face plate for standard eyeglasses, and prescription lenses can be ordered separately to snap onto the internal lens holders. For those traveling with the device, an official carrying case is available, though it is notably large, potentially occupying half of a carry-on suitcase.

Software: Android XR OS

The Galaxy XR runs on Android XR OS, a platform specifically engineered for virtual reality headsets. This marks the first time this operating system has been utilized in consumer hardware. Samsung has customized the interface to resemble its familiar One UI design language, which should make navigation intuitive for existing Samsung ecosystem users.

App Compatibility and Multitasking

A key advantage of running Android XR is compatibility with the vast library of existing Android applications. Users can run up to five apps simultaneously in a side-by-side arrangement within their virtual environment. However, early observations suggest that multitasking may push the processor hard; running multiple demanding applications at once appeared to cause some strain on the system.

The headset supports major streaming services including YouTube, Netflix, Crunchyroll, and Prime Video through the Google TV app. This allows users to aggregate their subscriptions into a unified cinema-style environment rather than dealing with floating windows. The immersive nature of this setup is particularly effective for media consumption, offering a more engaging experience than traditional VR movie modes.

Exclusive XR Features

Samsung claims that over 200 apps have been upgraded or built specifically for Android XR. Notable examples include Google Photos, which uses AI to add 3D effects to images, and Google Maps in immersive view mode. The latter provides a bird’s-eye perspective of cities and landscapes with significant depth, creating the sensation of hovering over an intricate model.

The device also integrates Gemini for AI assistance and supports Circle to Search functionality. In extended reality (XR) mode, users can interact with real-world objects using these tools. Additionally, seamless connectivity with Galaxy Book laptops allows users to extend their desktop workspace into a virtual environment.

Performance and Experience

The visual fidelity of the Galaxy XR is driven by two 4K micro-OLED screens, one for each eye. Each display offers a resolution of 3840 by 3552 pixels, resulting in crisp visuals that minimize the screen-door effect common in older VR headsets. The field of view is generous, avoiding the restrictive feeling associated with older diving-helmet-style designs.

The refresh rate sits at 90Hz, providing smooth motion for most activities. Powering these displays is Qualcomm’s Snapdragon XR2 Plus Gen 2 chipset, launched earlier in 2024, paired with 16GB of RAM. While this chip was previously noted as being more powerful than the one found in the Meta Quest 3, real-world performance can vary depending on app optimization and network conditions.

Audio

The headset features built-in stereo speakers that support spatial audio for a 360-degree sound experience. This is particularly effective for concert footage or live sports broadcasts, creating an immersive atmosphere without the need for external headphones. However, potential issues with sound leakage to others in the room remain unverified.

Interaction and Controls

Samsung has moved away from traditional handheld controllers as the primary input method, focusing instead on advanced hand tracking. The headset is equipped with six cameras dedicated to this purpose, allowing for precise gesture recognition. Users can pinch to grab objects, scroll through menus, and zoom in or out of maps.

Hand Tracking Accuracy

The hand tracking system is notably responsive, requiring only subtle movements rather than large arm gestures. It functions well even when hands are held low by the sides. Typing via hand tracking is possible but slow compared to physical keyboards. For users who require extensive text input, a separate wireless keyboard accessory is available for purchase.

Eye Tracking

In addition to hand cameras, four internal cameras track eye movement. This allows users to navigate menus and open applications simply by looking at them, which can be useful when hands are occupied. The system also ensures that the user does not appear visually disconnected from their surroundings while using the headset.

Battery Life and Power

A notable design choice is the absence of a built-in battery. Instead, the Galaxy XR relies on an external official battery pack connected via cable. This keeps the weight distribution better balanced across the face rather than pulling the back of the head downward.

  • Battery Capacity: The external pack provides approximately two hours of use per charge.
  • Extension Options: Users can connect additional battery packs via USB-C to extend playtime or plug directly into a power outlet for unlimited usage, provided the cable length is sufficient.

Samsung acknowledges that this setup requires managing cables, but it avoids adding significant weight to the headset itself. The external pack fits comfortably in a pocket during use.

What Works Well

  • Display Quality: The 4K micro-OLED screens offer exceptional clarity and color depth.
  • Ecosystem Integration: Seamless connection with Samsung Galaxy devices and access to the full Android app library.
  • Comfort: Good weight distribution and adjustable fit make it suitable for extended sessions.
  • Hand Tracking: Accurate and responsive gesture recognition reduces reliance on controllers for casual use.

Where It Falls Short

  • Price: At 1,699 pounds, it is a significant investment compared to other standalone headsets.
  • Battery Life: Two hours of runtime is limited for a standalone device, necessitating frequent recharging or tethering to power.
  • Gaming Library: While Android apps are available, the dedicated VR gaming catalog is currently smaller than that of established competitors like Meta Quest.
  • Accessories Cost: Essential items like controllers and keyboards are sold separately, increasing the total cost of ownership.

Who It Is For

The Galaxy XR is best suited for users already invested in the Samsung ecosystem who value high-resolution visuals and Android app compatibility. It appeals to those interested in mixed reality productivity, media consumption, and casual exploration rather than hardcore VR gaming enthusiasts who might prefer the larger library of Meta Quest titles.

Final Thoughts

The Galaxy XR represents a bold step into the standalone mixed reality market. Its combination of high-resolution displays, robust Android compatibility, and innovative hand tracking offers a compelling alternative to existing options. However, the premium price point and limited battery life without tethering may give some consumers pause.

Samsung has created a device that excels in media consumption and productivity within its ecosystem but faces an uphill battle against established competitors with larger gaming libraries. As more exclusive Android XR content becomes available, the headset’s value proposition will likely strengthen. For now, it remains a high-end option for early adopters willing to pay for cutting-edge technology.